# Quantum 3: Learning QCD through Intuitive Play

**Authors:** Tristan \"Ozkan, Huey-Wen Lin

arXiv: 1901.00022 · 2019-03-20

## TL;DR

This paper presents Quantum 3, an educational mobile game designed to teach quantum chromodynamics (QCD) principles to K-12 girls through engaging gameplay, aiming to increase interest in physics and coding among young girls.

## Contribution

The paper introduces a novel 'Match 3' style mobile game that simplifies QCD concepts for educational purposes and targets increased female engagement in STEM fields.

## Key findings

- Game is available on Google Play and App Store.
- Initial testing at MSU outreach activities is planned.
- Feedback will be used to improve game design.

## Abstract

There is a nationwide drive to get more girls into physics and coding, and some educators believe gaming could be a way to get girls interested in coding and STEM topics. This project, sponsored by NSF, is to create a QCD game that will raise public interest in QCD, especially among K-12 girls, and increase interest in coding among girls. Through the immersive framework of interactive gameplay, this QCD phone game will allow the public to peek into the QCD research world. The game design will fall into the "Match 3" genre, which typically attracts a higher ratio of female players. The game will be implemented initially as a phone app, and the gameplay would require learning simple QCD rules to progress. By leveraging the willingness of players to engage with the rules of an entertaining game, they are able to easily learn a few principles of physics. The game is now available to download from the Google Play store (https://play.google.com/store/apps/details?id=com.gellab.quantum3) and the Apple Appstore (https://itunes.apple.com/gb/app/quantum-3/id1406630529)!   We formed a development team of MSU undergraduate students to make the game and provided them with a QCD curriculum. The game will be tested at MSU outreach activities, as well as among local K-12 girls through school activities, and feedback will be used to improve the design. The final game can be easily distributed through various app stores and impact will be measured through a follow-up survey. If such a new direction works to attract more girls to coding and physics, one should develop more games to engage more girls in STEM.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1901.00022/full.md

## Figures

15 figures with captions in the complete paper: https://tomesphere.com/paper/1901.00022/full.md

## References

10 references — full list in the complete paper: https://tomesphere.com/paper/1901.00022/full.md

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Source: https://tomesphere.com/paper/1901.00022