Game Semantics and Linear Logic in the Cognition Process
Dmitry Maximov

TL;DR
This paper models the environment cognition process of intelligent systems using game semantics and linear logic, focusing on goal structures and optimal strategies for information gain, applicable to robotics and biological systems.
Contribution
It introduces a novel framework combining game semantics and linear logic to describe cognition processes based solely on goal sets without detailed system models.
Findings
Defines a lattice and monoid structure on goal sets
Models environment as a configuration space with information measures
Proposes an optimal play strategy based on information maximization
Abstract
A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment. The set has a lattice structure and a monoid structure; thus, the structure of linear logic is defined on the set. The cognition process of some environment by the system is described on this basis. The environment is represented as a configuration space of possible system positions which are estimated by an information amount (by corresponding sets). This information is supplied to the system by the environment. Thus, it is possible to define the category of Conway games with a payoff on the configuration space and to choose an optimal system's play (i.e., a trajectory). The choice is determined by the requirement of maximal information increasing…
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Logic, Reasoning, and Knowledge · AI-based Problem Solving and Planning
