# Solving Archaeological Puzzles

**Authors:** Niv Derech, Ayellet Tal, Ilan Shimshoni

arXiv: 1812.10553 · 2018-12-31

## TL;DR

This paper introduces a fully-automatic, general algorithm for solving complex archaeological puzzles involving irregular, abraded fragments with continuous transformations, demonstrating successful reassembly of artifacts and frescoes.

## Contribution

The paper presents a novel, state-of-the-art method specifically designed for archaeological puzzle solving, handling irregular shapes, boundary abrasions, and continuous transformations.

## Key findings

- Successfully reassembled dozens of archaeological artifacts
- Outperformed existing methods in accuracy and robustness
- Effectively handled irregular, abraded fragments with continuous transformations

## Abstract

Puzzle solving is a difficult problem in its own right, even when the pieces are all square and build up a natural image. But what if these ideal conditions do not hold? One such application domain is archaeology, where restoring an artifact from its fragments is highly important. From the point of view of computer vision, archaeological puzzle solving is very challenging, due to three additional difficulties: the fragments are of general shape; they are abraded, especially at the boundaries (where the strongest cues for matching should exist); and the domain of valid transformations between the pieces is continuous. The key contribution of this paper is a fully-automatic and general algorithm that addresses puzzle solving in this intriguing domain. We show that our state-of-the-art approach manages to correctly reassemble dozens of broken artifacts and frescoes.

## Full text

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## Figures

38 figures with captions in the complete paper: https://tomesphere.com/paper/1812.10553/full.md

## References

38 references — full list in the complete paper: https://tomesphere.com/paper/1812.10553/full.md

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Source: https://tomesphere.com/paper/1812.10553