# Cops, robbers, and burning bridges

**Authors:** William B. Kinnersley, Eric Peterson

arXiv: 1812.09955 · 2018-12-27

## TL;DR

This paper introduces the bridge-burning cop number, a new graph parameter in a variant of Cops and Robbers where edges are deleted after traversal, and provides exact values, algorithms, and bounds for various graph classes.

## Contribution

It defines the bridge-burning cop number, computes it for elementary graphs, develops a polynomial-time algorithm for trees, and analyzes capture times on grids, tori, and hypercubes.

## Key findings

- Exact $c_b(G)$ for several elementary graphs
- Polynomial-time algorithm for trees
- Bounds on capture time for specific graph classes

## Abstract

We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capture a robber on a graph $G$, called the {\em bridge-burning cop number} of $G$ and denoted $c_b(G)$. We determine $c_b(G)$ exactly for several elementary classes of graphs and give a polynomial-time algorithm to compute $c_b(T)$ when $T$ is a tree. We also study two-dimensional square grids and tori, as well as hypercubes, and we give bounds on the capture time of a graph (the minimum number of rounds needed for a single cop to capture a robber on $G$, provided that $c_b(G) = 1$).

## Full text

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## Figures

8 figures with captions in the complete paper: https://tomesphere.com/paper/1812.09955/full.md

## References

13 references — full list in the complete paper: https://tomesphere.com/paper/1812.09955/full.md

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Source: https://tomesphere.com/paper/1812.09955