Fuzzy Controller of Reward of Reinforcement Learning For Handwritten Digit Recognition
Saber Malekzadeh

TL;DR
This paper proposes a fuzzy controller to optimize reward in reinforcement learning, improving handwritten digit recognition accuracy by training an actor with font samples and testing on datasets.
Contribution
Introduction of a fuzzy controller to enhance reward optimization in reinforcement learning for handwritten digit recognition.
Findings
Recognition accuracy improved with fuzzy reward control
Fuzzy controller led to better training outcomes
Recognition performance increased on test datasets
Abstract
Recognition of human environment with computer systems always was a big deal in artificial intelligence. In this area handwriting recognition and conceptualization of it to computer is an important area in it. In the past years with growth of machine learning in artificial intelligence, efforts to using this technique increased. In this paper is tried to using fuzzy controller, to optimizing amount of reward of reinforcement learning for recognition of handwritten digits. For this aim first a sample of every digit with 10 standard computer fonts, given to actor and then actor is trained. In the next level is tried to test the actor with dataset and then results show improvement of recognition when using fuzzy controller of reinforcement learning.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
