Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments
Felix G. Hamza-Lup, Jannick P. Rolland

TL;DR
This paper introduces an adaptive synchronization algorithm for distributed MR/VR environments that maintains consistent shared states despite network latency, enhancing real-time collaboration and presence.
Contribution
The paper proposes a novel adaptive synchronization method specifically designed for distributed MR/VR systems to improve consistency under network delays.
Findings
Effective maintenance of shared scene consistency at low update frequencies
Algorithm performs well despite significant network latency
Enhances user experience in distributed MR/VR environments
Abstract
Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. One of the challenges in networked virtual environments is maintaining a consistent view of the shared state in the presence of inevitable network latency and jitter. A consistent view in a shared scene may significantly increase the sense of presence among participants and facilitate their interactivity. The dynamic shared state is directly affected by the frequency of actions applied on the objects in the scene. Mixed Reality (MR) and Virtual Reality (VR) environments contain several types of action producers including human users, a wide range of electronic motion sensors, and haptic devices. In this paper, the authors propose a novel criterion for categorization of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsTeleoperation and Haptic Systems · Virtual Reality Applications and Impacts · Augmented Reality Applications
