Open-source platforms for fast room acoustic simulations in complex structures
Matthieu Aussal, Robin Gueguen

TL;DR
This paper introduces open-source, optimized numerical tools in Matlab and Blender for fast, large-scale room acoustic simulations using a hybrid ray-tracing/image-source method, validated on complex structures like the ancient theater of Orange.
Contribution
It develops a scalable, open-source simulation framework with a Divide and Conquer approach, enabling efficient acoustic analysis of complex geometries with detailed impulse responses.
Findings
Simulation times are less sensitive to mesh density.
Validated accuracy against theoretical test cases.
Successfully applied to complex geometry of the ancient theater of Orange.
Abstract
This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room acoustics for large meshes. Performances are optimized to solve problems of significant size (typically more than 100,000 surface elements and about a million of rays). For this purpose, a Divide and Conquer approach with a recursive binary tree structure has been implemented to reduce the quadratic complexity of the ray/element interactions to near-linear. Thus, execution times are less sensitive to the mesh density, which allows simulations of complex geometry. After ray propagation, a hybrid method leads to image-sources, which can be visually analyzed to localize sound map. Finally, impulse responses are constructed from the image-sources and FIR…
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Taxonomy
TopicsAcoustic Wave Phenomena Research · Hearing Loss and Rehabilitation · Speech and Audio Processing
