Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning
Jakob N. Foerster, Francis Song, Edward Hughes, Neil Burch, Iain, Dunning, Shimon Whiteson, Matthew Botvinick, Michael Bowling

TL;DR
The paper introduces Bayesian Action Decoder (BAD), a novel multi-agent reinforcement learning method that uses Bayesian updates to improve cooperation and strategy discovery in complex, partially observable environments.
Contribution
BAD is a new approach that incorporates Bayesian reasoning into multi-agent RL, enabling agents to better infer and communicate private information.
Findings
Outperforms policy gradient methods in a two-step matrix game.
Achieves state-of-the-art results in Hanabi, surpassing previous learning and hand-coded approaches.
Demonstrates effective learning of strategies in complex, partially observable settings.
Abstract
When observing the actions of others, humans make inferences about why they acted as they did, and what this implies about the world; humans also use the fact that their actions will be interpreted in this manner, allowing them to act informatively and thereby communicate efficiently with others. Although learning algorithms have recently achieved superhuman performance in a number of two-player, zero-sum games, scalable multi-agent reinforcement learning algorithms that can discover effective strategies and conventions in complex, partially observable settings have proven elusive. We present the Bayesian action decoder (BAD), a new multi-agent learning method that uses an approximate Bayesian update to obtain a public belief that conditions on the actions taken by all agents in the environment. BAD introduces a new Markov decision process, the public belief MDP, in which the action…
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Taxonomy
TopicsReinforcement Learning in Robotics · Anomaly Detection Techniques and Applications · Artificial Immune Systems Applications
