Visual Rendering of Shapes on 2D Display Devices Guided by Hand Gestures
Abhik Singla, Partha Pratim Roy, Debi Prosad Dogra

TL;DR
This paper introduces a gesture-based system using Leap Motion to recognize and render 2D and 3D shapes on displays, achieving high accuracy and aiding touchless human-computer interaction.
Contribution
It presents a novel gesture recognition approach with extended 3D features and HMM classification for shape rendering on displays, validated with a new dataset.
Findings
Achieved 92.87% accuracy in shape classification
Extended 3D features outperform existing features
System enables touchless shape rendering for HCI applications
Abstract
Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability can interact with electronic devices using such systems. Research in this direction has got major boost because of the emergence of low-cost sensors such as Leap Motion, Kinect or RealSense devices. In this paper, we propose a Leap Motion controller-based methodology to facilitate rendering of 2D and 3D shapes on display devices. The proposed method tracks finger movements while users perform natural gestures within the field of view of the sensor. In the next phase, trajectories are analyzed to extract extended Npen++ features in 3D. These features represent finger movements during the gestures and they are fed to unidirectional left-to-right Hidden…
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