Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning
Kun Wang, WaiChing Sun

TL;DR
This paper introduces a deep reinforcement learning framework for automatically generating and improving micro-structural-based traction-separation laws, outperforming existing models and uncovering hidden mechanisms.
Contribution
The paper presents a novel meta-modeling approach using DRL to automate the creation of constitutive models for interfaces, incorporating micro-structural features.
Findings
Models outperform existing cohesive models on benchmark data
The framework detects hidden micro-structural mechanisms
Automates the model development process
Abstract
This paper presents a new meta-modeling framework to employ deep reinforcement learning (DRL) to generate mechanical constitutive models for interfaces. The constitutive models are conceptualized as information flow in directed graphs. The process of writing constitutive models are simplified as a sequence of forming graph edges with the goal of maximizing the model score (a function of accuracy, robustness and forward prediction quality). Thus meta-modeling can be formulated as a Markov decision process with well-defined states, actions, rules, objective functions, and rewards. By using neural networks to estimate policies and state values, the computer agent is able to efficiently self-improve the constitutive model it generated through self-playing, in the same way AlphaGo Zero (the algorithm that outplayed the world champion in the game of Go)improves its gameplay. Our numerical…
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