Actor-Critic Policy Optimization in Partially Observable Multiagent Environments
Sriram Srinivasan, Marc Lanctot, Vinicius Zambaldi, Julien Perolat,, Karl Tuyls, Remi Munos, Michael Bowling

TL;DR
This paper explores actor-critic policy optimization methods in partially observable multiagent environments, providing new convergence guarantees and demonstrating effective learning in complex adversarial games like Poker.
Contribution
It introduces novel policy update rules linked to regret minimization, offering convergence guarantees and applying them to model-free multiagent RL in zero-sum games.
Findings
Achieved empirical convergence to approximate Nash equilibria in Poker.
Demonstrated performance comparable or superior to baseline algorithms.
No domain-specific state space reductions needed.
Abstract
Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Sports Analytics and Performance
