TL;DR
This paper introduces a simple, parallel GPU algorithm for approximate geodesic distance computation on triangular meshes, offering a practical, fast, and accurate solution without heavy pre-processing, suitable for large-scale geometry processing tasks.
Contribution
The authors propose a minimalistic, parallel front propagation algorithm for geodesic distances that is easy to implement and scales well on GPUs, with competitive accuracy and speed.
Findings
The method scales effectively with mesh size.
It achieves competitive processing times and accuracy.
It successfully solves classical geometry processing problems.
Abstract
The computation of geodesic distances is an important research topic in Geometry Processing and 3D Shape Analysis as it is a basic component of many methods used in these areas. In this work, we present a minimalistic parallel algorithm based on front propagation to compute approximate geodesic distances on meshes. Our method is practical and simple to implement and does not require any heavy pre-processing. The convergence of our algorithm depends on the number of discrete level sets around the source points from which distance information propagates. To appropriately implement our method on GPUs taking into account memory coalescence problems, we take advantage of a graph representation based on a breadth-first search traversal that works harmoniously with our parallel front propagation approach. We report experiments that show how our method scales with the size of the problem. We…
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