Maker-Breaker Percolation Games I: Crossing Grids
A. Nicholas Day, Victor Falgas-Ravry

TL;DR
This paper analyzes a two-player crossing game on grid graphs, establishing conditions under which Maker or Breaker has a winning strategy depending on their move ratios, with implications for percolation theory.
Contribution
It introduces a generalized crossing game with variable moves, providing new winning strategies and transition thresholds between Maker and Breaker.
Findings
Maker wins if p ≥ 2q on narrow boards.
Breaker wins if p ≤ 2q - 1 on large boards.
Strategies extend to other grid crossing games.
Abstract
Motivated by problems in percolation theory, we study the following 2-player positional game. Let be a rectangular grid-graph with vertices in each row and vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims (as-yet unclaimed) edges of the board , while on each of his turns Breaker claims (as-yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the -crossing game on . Given , for which pairs does Maker have a winning strategy for the -crossing game on ? The -case corresponds exactly to the…
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