Towards the Targeted Environment-Specific Evolution of Robot Components
Jack Collins, Wade Geles, David Howard, Frederic Maire

TL;DR
This paper presents a method for evolving specific robot components, like legs, tailored to different environments using genetic algorithms and high-fidelity simulation, enabling environment-specific performance improvements.
Contribution
It introduces targeted evolution of robot parts, focusing on shape optimization of legs in simulation, which simplifies the process and allows for environment-specific adaptations.
Findings
Environment-specific leg designs evolved with high performance
Different environments produce notably different optimized structures
Prototypes can be 3D-printed for real-world testing
Abstract
This research considers the task of evolving the physical structure of a robot to enhance its performance in various environments, which is a significant problem in the field of Evolutionary Robotics. Inspired by the fields of evolutionary art and sculpture, we evolve only targeted parts of a robot, which simplifies the optimisation problem compared to traditional approaches that must simultaneously evolve both (actuated) body and brain. Exploration fidelity is emphasised in areas of the robot most likely to benefit from shape optimisation, whilst exploiting existing robot structure and control. Our approach uses a Genetic Algorithm to optimise collections of Bezier splines that together define the shape of a legged robot's tibia, and leg performance is evaluated in parallel in a high-fidelity simulator. The leg is represented in the simulator as 3D-printable file, and as such can be…
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