Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect information
Yichi Zhou, Tongzheng Ren, Jialian Li, Dong Yan, Jun Zhu

TL;DR
Lazy-CFR introduces a novel lazy update technique that reduces computation in extensive games with imperfect information, achieving near-optimal regret bounds and significantly faster convergence than traditional CFR methods.
Contribution
The paper proposes Lazy-CFR, a new variant of CFR that reduces traversal complexity and tightens regret bounds through a novel lazy update technique and analysis.
Findings
Lazy-CFR needs only O(√|I|) information set traversals per round.
Lazy-CFR achieves almost the same regret bounds as vanilla CFR.
Experimental results show Lazy-CFR outperforms vanilla CFR significantly.
Abstract
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in \cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in CFR, as well as a novel analysis on the regret of CFR with lazy update. Our analysis can also be applied to the vanilla CFR, resulting in a much tighter regret bound than that in \cite{zinkevich2008regret}. Inspired by lazy update, we further present a novel CFR variant, named Lazy-CFR. Compared…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Artificial Intelligence in Games · Reinforcement Learning in Robotics
