Skeleton Driven Non-rigid Motion Tracking and 3D Reconstruction
Shafeeq Elanattil, Peyman Moghadam, Simon Denman, Sridha Sridharan,, Clinton Fookes

TL;DR
This paper introduces a skeleton-based tracking method for non-rigid human motion that improves robustness and accuracy in 3D reconstruction, especially during sudden movements, using a puppet model and a synthetic dataset.
Contribution
A novel puppet model-based tracking approach utilizing skeleton priors for better initialization and handling of articulated movements in non-rigid human performance capture.
Findings
More robust tracking during sudden articulated motions
Improved 3D reconstruction accuracy over existing methods
Introduction of a synthetic dataset with ground truth annotations
Abstract
This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for tracking articulated movements. The proposed approach uses an aligned puppet model to estimate correct correspondences for human performance capture. We also contribute a synthetic dataset which provides ground truth locations for frame-by-frame geometry and skeleton joints of human subjects.…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
