TL;DR
This study empirically investigates how humans use associative information, like collocations, in simple language games for reference, finding that direct bigram associations dominate over semantic or embedding-based associations.
Contribution
It compares different models of associative information in reference games and shows that simple collocational associations better explain human behavior than more complex semantic models.
Findings
Listeners rely more on bigram collocations than semantic embeddings.
Little evidence of pragmatic reasoning in reference behavior.
Associative resources are crucial for successful reference in simple language games.
Abstract
Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may sometimes lack the overall lexical and cognitive resources to guarantee successful reference through these means alone. However, language also has rich associational structures that can serve as a further resource for achieving successful reference. Here we investigate this use of associational information in a setting where only associational information is available: a simplified version of the popular game Codenames. Using optimal experiment design techniques, we compare a range of models varying in the type of associative information deployed and in level of pragmatic sophistication against human behavior. In this setting, we find that listeners'…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
