Random Tug of War games for the ${\mathbf p}$-Laplacian: ${\mathbf{1<p<{\boldsymbol \infty}}}$
Marta Lewicka

TL;DR
This paper introduces a novel finite difference method based on Tug of War games with noise to approximate solutions of the p-Laplacian, demonstrating convergence and regularity properties.
Contribution
It develops a new game-theoretic approximation for the p-Laplacian involving stochastic and deterministic averages, establishing convergence to the viscosity solution.
Findings
Solutions are continuous for continuous boundary data.
The game value coincides with the unique solution of the Dirichlet problem.
Domains with exterior corkscrew condition ensure uniform convergence.
Abstract
We propose a new finite difference approximation to the Dirichlet problem for the homogeneous -Laplace equation posed on an -dimensional domain, in connection with the Tug of War games with noise. Our game and the related mean-value expansion that we develop, superposes the ``deterministic averages'' ``'' taken over balls, with the ``stochastic averages'' ``'', taken over -dimensional ellipsoids whose aspect ratio depends on and whose orientations span all directions while determining . We show that the unique solutions of the related dynamic programming principle are automatically continuous for continuous boundary data, and coincide with the well-defined game values. Our game has thus the min-max property: the order of supremizing the outcomes over strategies of one player and infimizing over…
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Taxonomy
TopicsNonlinear Partial Differential Equations · Advanced Mathematical Modeling in Engineering · Markov Chains and Monte Carlo Methods
