Simultaneous Combinatorial Game Theory
Melissa Huggan, Richard J. Nowakowski, Paul Ottaway

TL;DR
This paper extends combinatorial game theory to simultaneous move scenarios, analyzing game sums with various termination rules and winning conditions, establishing equivalence relations and preference checks.
Contribution
It introduces a framework for analyzing simultaneous move combinatorial games, defining new sum types and equivalence relations, advancing the theoretical understanding of such games.
Findings
Defined three types of game sums with simultaneous moves and termination rules.
Established that game equality induces an equivalence relation with a partial order.
Provided methods to check if one game can replace another in a sum based on player preferences.
Abstract
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property (every game terminates in a finite number of moves). The two players are usually called Left and Right. The games often break up into components and the players must choose one of the components in which to play. One main aim of CGT is to analyze the components individually (rather than analyzing the sum as a whole) then use this information to analyze the sum. In this paper, the players move simultaneously in a combinatorial game. Three sums are considered which are defined by the termination rules: (i) one component does not have a simultaneous move; (ii) no component has a simultaneous move; (iii) one player has no move in any component. These…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Computability, Logic, AI Algorithms
