Computing the Nucleolus of Weighted Voting Games in Pseudo-polynomial Time
Kanstantsin Pashkovich

TL;DR
This paper presents a pseudo-polynomial time algorithm for computing the nucleolus in weighted voting games, addressing an open problem in cooperative game theory.
Contribution
It introduces a novel algorithm that efficiently computes the nucleolus for weighted voting games, solving a long-standing open question.
Findings
Algorithm operates in pseudo-polynomial time
Resolves the open problem posed by Elkind et al. 2007
Advances computational methods in cooperative game theory
Abstract
We provide an algorithm for computing the nucleolus for an instance of a weighted voting game in pseudo-polynomial time. This resolves an open question posed by Elkind. et.al. 2007.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
