Game-Based Approach for QoS Provisioning and Interference Management in Heterogeneous Networks
A. S. M. Zadid Shifat, Mostafa Zaman Chowdhury, Yeong Min Jang

TL;DR
This paper introduces a game theory-based model with dynamic channel allocation and power control to improve QoS and reduce interference in heterogeneous 5G networks with small cells.
Contribution
It presents a novel game-theoretic approach for interference management and QoS provisioning in heterogeneous networks, incorporating autonomous and distributed architectures.
Findings
Enhanced QoS for consumers
Reduced interference levels
Increased operator revenue
Abstract
For the current 5G era, the deployment of small cells in residential and commercial areas plays an imperious preamble in improving network coverage and the quality of service (QoS). Major technical problems associated with the mass deployment of small cells, such as femtocells are interference management and QoS provisioning. These are important for service-providing operators because the system capacity and achievable data rates mainly depend on interference. Future generation wireless networks will use autonomous and distributed architecture for ameliorating the efficacy and flexibility of communication systems. In this paper, we propose a game theory-based model along with dynamic channel allocation and self-optimizing power control scheme for resolving priority-based access exposure by applying the concept of primary and secondary users. It is expected that the consumers will…
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