A Game-Theoretic Foundation of Deception: Knowledge Acquisition and Fundamental Limits
Tao Zhang, Quanyan zhu

TL;DR
This paper develops a game-theoretic model of deception using signaling games to analyze strategic interactions, equilibrium conditions, and the effects of knowledge and costs on deception effectiveness.
Contribution
It introduces a novel game-theoretic framework for deception, characterizing equilibrium strategies and analyzing factors influencing deceivability in continuous information spaces.
Findings
Characterizes perfect Bayesian Nash equilibrium in deception games.
Identifies conditions where knowledge enhancement prevents deception.
Analyzes impact of deception costs and conflicts of interest on deception success.
Abstract
Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee. This paper proposes a game-theoretic framework of a deception game to model the strategic behaviors of the deceiver and deceivee and construct strategies for both attacks and defenses over a continuous one-dimensional information space. We use the signaling game model to capture the information-asymmetric, dynamic, and strategic behaviors of deceptions by modeling the deceiver as a privately-informed player called sender and the deceivee as an uninformed player called receiver. We characterize perfect Bayesian Nash equilibrium (PBNE) solution of the game and study the deceivability. We highlight the condition of deceivee's knowledge enhancement through…
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Taxonomy
TopicsGame Theory and Applications · Experimental Behavioral Economics Studies · Opinion Dynamics and Social Influence
