Learning random points from geometric graphs or orderings
Josep Diaz, Colin McDiarmid, Dieter Mitsche

TL;DR
This paper demonstrates that given either a geometric graph or distance orderings of points, one can efficiently reconstruct the original point configuration with high accuracy, under certain conditions.
Contribution
It introduces algorithms for reconstructing point embeddings from geometric graphs and orderings, achieving high accuracy in polynomial time.
Findings
Reconstruction from geometric graphs is possible with displacement about the threshold distance r.
Reconstruction from orderings achieves displacement error of O(√log n).
Algorithms work with high probability under specified conditions.
Abstract
Suppose that there is a family of random points for , independently and uniformly distributed in the square of area . We do not see these points, but learn about them in one of the following two ways. Suppose first that we are given the corresponding random geometric graph , where distinct vertices and are adjacent when the Euclidean distance is at most . If the threshold distance satisfies , then the following holds with high probability. Given the graph (without any geometric information), in polynomial time we can approximately reconstruct the hidden embedding, in the sense that, `up to symmetries', for each vertex we find a point within distance about of ; that is, we find an embedding with `displacement' at most about . Now suppose that,…
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