STEAM-Makerspace
Luis Adri\'an Mart\'inez P\'erez

TL;DR
This paper discusses the implementation of a STEAM Makerspace aimed at enhancing the teaching and learning of mathematics, especially geometry, for second-year upper secondary students.
Contribution
It introduces a Makerspace approach specifically designed to improve engagement and understanding in secondary mathematics education.
Findings
Increased student engagement in geometry lessons.
Improved understanding of mathematical concepts.
Positive feedback from students and teachers.
Abstract
Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.
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Taxonomy
TopicsDigital Innovation in Industries · Educational Games and Gamification
