A Random Walk Perspective on Hide-and-Seek Games
Shubham Pandey, Reimer Kuehn

TL;DR
This paper analyzes hide-and-seek games on complex networks using a random walk framework, comparing various degree-biased search strategies and proposing approximations for optimal search efficiency.
Contribution
It extends the cavity method to degree-biased random walks and provides new analytical tools for predicting effective search strategies in large networks.
Findings
Degree bias affects search efficiency significantly.
Proposed approximations predict optimal strategies with correct order of magnitude.
Results align well with numerical simulations.
Abstract
We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of vertices of a random graph. Vertices at which items are hidden in the network are chosen at random as well, though with probabilities that may depend on degree. We pitch various hide and seek strategies against each other, and determine the efficiency of search strategies by computing the average number of hidden items that a searcher will uncover in a random walk of steps. Our analysis is based on the cavity method for finite single instances of the problem, and generalises previous work of De Bacco et al. [1] so as to cover degree-biased random walks. We also extend the analysis to deal with the thermodynamic limit of infinite system size. We…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
