TL;DR
This paper introduces a deep reinforcement learning approach to estimate muscle excitations in biomechanical systems, enabling accurate motion tracking without direct measurement of muscle activity.
Contribution
It proposes a novel RL-based method with custom reward and techniques to improve muscle excitation estimation in simulated biomechanical environments.
Findings
Models learned muscle excitations after ~100,000 steps
Root mean square error in reaching tasks was less than 1% of motion domain
Method outperforms traditional dynamic approaches in muscle control estimation
Abstract
Motor control is a set of time-varying muscle excitations which generate desired motions for a biomechanical system. Muscle excitations cannot be directly measured from live subjects. An alternative approach is to estimate muscle activations using inverse motion-driven simulation. In this article, we propose a deep reinforcement learning method to estimate the muscle excitations in simulated biomechanical systems. Here, we introduce a custom-made reward function which incentivizes faster point-to-point tracking of target motion. Moreover, we deploy two new techniques, namely, episode-based hard update and dual buffer experience replay, to avoid feedback training loops. The proposed method is tested in four simulated 2D and 3D environments with 6 to 24 axial muscles. The results show that the models were able to learn muscle excitations for given motions after nearly 100,000 simulated…
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