Sampled Policy Gradient for Learning to Play the Game Agar.io
Anton Orell Wiehe, Nil Stolt Ans\'o, Madalina M. Drugan, Marco A., Wiering

TL;DR
This paper introduces Sampled Policy Gradient (SPG), an offline actor-critic algorithm that samples actions to improve global search in continuous spaces, demonstrated in the game Agar.io with promising results.
Contribution
The paper presents SPG, a novel offline actor-critic method that enhances policy search by sampling actions, outperforming some existing algorithms in certain tasks.
Findings
SPG matches DPG in performance without extensive sampling.
Q-Learning and CACLA outperform a greedy bot in pellet collection.
All algorithms struggle in fighting scenarios.
Abstract
In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This sampling allows SPG to search the action-Q-value space more globally than deterministic policy gradient (DPG), enabling it to theoretically avoid more local optima. SPG is compared to Q-learning and the actor-critic algorithms CACLA and DPG in a pellet collection task and a self play environment in the game Agar.io. The online game Agar.io has become massively popular on the internet due to intuitive game design and the ability to instantly compete against players around the world. From the point of view of artificial intelligence this game is also very intriguing: The game has a continuous input and action space and allows to have diverse agents with…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Data Stream Mining Techniques
MethodsDeterministic Policy Gradient · Q-Learning
