Multi-task Deep Reinforcement Learning with PopArt
Matteo Hessel, Hubert Soyer, Lasse Espeholt, Wojciech Czarnecki, Simon, Schmitt, Hado van Hasselt

TL;DR
This paper introduces a multi-task deep reinforcement learning method that automatically balances task contributions, enabling a single agent to outperform humans across diverse Atari games and DeepMind Lab tasks.
Contribution
The authors propose an adaptive weighting technique for multi-task learning in reinforcement learning, achieving state-of-the-art results and surpassing human performance on multiple benchmarks.
Findings
Achieved state-of-the-art performance on 57 Atari games.
Developed a single policy surpassing median human performance.
Demonstrated effectiveness on 30 DeepMind Lab tasks.
Abstract
The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequential-decision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards.…
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research · Evolutionary Algorithms and Applications
