Constrained Existence Problem for Weak Subgame Perfect Equilibria with $\omega$-Regular Boolean Objectives
Thomas Brihaye (Universit\'e de Mons), V\'eronique Bruy\`ere, (Universit\'e de Mons), Aline Goeminne (Universit\'e de Mons),, Jean-Fran\c{c}ois Raskin (Universit\'e libre de Bruxelles)

TL;DR
This paper analyzes the computational complexity of the constrained existence problem for weak subgame perfect equilibria in multiplayer games with omega-regular objectives, providing a detailed complexity classification and algorithmic insights.
Contribution
It offers a complete complexity classification for the constrained existence problem of weak SPEs across various objectives and introduces a fixpoint algorithm for computing payoff profiles.
Findings
P-complete for Explicit Muller objectives
NP-complete for Co-B"uchi, Parity, Muller, Rabin, and Streett objectives
PSPACE-complete for Reachability and Safety objectives
Abstract
We study multiplayer turn-based games played on a finite directed graph such that each player aims at satisfying an omega-regular Boolean objective. Instead of the well-known notions of Nash equilibrium (NE) and subgame perfect equilibrium (SPE), we focus on the recent notion of weak subgame perfect equilibrium (weak SPE), a refinement of SPE. In this setting, players who deviate can only use the subclass of strategies that differ from the original one on a finite number of histories. We are interested in the constrained existence problem for weak SPEs. We provide a complete characterization of the computational complexity of this problem: it is P-complete for Explicit Muller objectives, NP-complete for Co-B\"uchi, Parity, Muller, Rabin, and Streett objectives, and PSPACE-complete for Reachability and Safety objectives (we only prove NP-membership for B\"uchi objectives). We also show…
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