Texturing and Deforming Meshes with Casual Images
I-Chao Shen, Yi-Hau Wang, Yu-Mei Chen, Bing-Yu Chen

TL;DR
This paper introduces a novel iterative method that simultaneously textures and deforms 3D models using casual images, improving realism by minimizing distortion and preserving details.
Contribution
It presents an alternating least-squares approach combining photogrammetry and surface deformation to enhance texture mapping and shape adaptation in 3D modeling.
Findings
Achieves more realistic textured 3D models with less distortion.
Simultaneously maps texture and deforms shape effectively.
Outperforms traditional methods in preserving details.
Abstract
Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target mapping area, the textured model will become strange since the image will be distorted very much. In this paper, we present a novel texturing and deforming approach for mapping the pattern and shape of a casual image to a 3D model at the same time based on an alternating least-square approach. Through a photogrammetric method, we project the target model onto the source image according to the estimated camera model. Then, the target model is deformed according to the shape of the source image using a surface-based deformation method while minimizing the image distortion simultaneously. The processes are performed iteratively until convergence. Hence, our…
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Taxonomy
Topics3D Shape Modeling and Analysis · Advanced Numerical Analysis Techniques · Innovations in Concrete and Construction Materials
