Smoothed Efficient Algorithms and Reductions for Network Coordination Games
Shant Boodaghians, Rucha Kulkarni, Ruta Mehta

TL;DR
This paper analyzes the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, providing polynomial bounds for certain graph structures and establishing reductions to local-max-cut to extend smoothed algorithms.
Contribution
It introduces smoothed complexity bounds for pure Nash equilibrium computation in network coordination games and develops reductions to extend smoothed algorithms across related problems.
Findings
Polynomial smoothed complexity for complete graphs with constant strategies.
Quasi-polynomial smoothed complexity for arbitrary graphs.
Reductions from network coordination games to local-max-cut.
Abstract
Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a PLS-complete problem in the worst case. This is a potential game where the sequential-better-response algorithm is known to converge to a pure NE, albeit in exponential time. First, we prove polynomial (resp. quasi-polynomial) smoothed complexity when the underlying game graph is a complete (resp. arbitrary) graph, and every player has constantly many strategies. We note that the complete graph case is reminiscent of perturbing all parameters, a common assumption in most known smoothed analysis results. Second, we define a notion of smoothness-preserving reduction among search problems, and obtain reductions from -strategy network coordination games to…
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