Modeling human intuitions about liquid flow with particle-based simulation
Christopher J. Bates, Ilker Yildirim, Joshua B. Tenenbaum and, Peter Battaglia

TL;DR
This paper introduces a particle-based computational model that mimics human intuition in predicting complex liquid behaviors, outperforming heuristic and neural network models in accuracy and explaining variations based on fluid properties.
Contribution
The study presents a novel particle simulation model that captures human predictions of liquid flow, extending previous work on rigid objects to fluid dynamics.
Findings
Model accurately predicts liquid flow among obstacles
Outperforms heuristic and neural network models
Explains prediction variations based on fluid properties
Abstract
Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids--splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring--despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a "game engine in the head", drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people's predictions about how liquids flow among complex solid obstacles, and was significantly better than two alternatives based on simple…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
