Geodesic farthest-point Voronoi diagram in linear time
Luis Barba

TL;DR
This paper introduces a randomized algorithm that efficiently computes the geodesic farthest-point Voronoi diagram in a simple polygon, achieving linear expected time for vertex sites and extending to general sites, solving an open problem.
Contribution
The paper presents the first linear-time randomized algorithm for geodesic farthest-point Voronoi diagrams in polygons, addressing an open problem in computational geometry.
Findings
Expected $O(n + m)$ time for vertex sites
Extended to $O(n + m \log m)$ time for arbitrary sites
Solves an open problem in the field
Abstract
Let be a simple polygon with vertices. For any two points in , the geodesic distance between them is the length of the shortest path that connects them among all paths contained in . Given a set of sites being a subset of the vertices of , we present a randomized algorithm to compute the geodesic farthest-point Voronoi diagram of in running in expected time. That is, a partition of into cells, at most one cell per site, such that every point in a cell has the same farthest site with respect to the geodesic distance. In particular, this algorithm can be extended to run in expected time when is an arbitrary set of sites contained in , thereby solving the open problem posed by Mitchell in Chapter 27 of the Handbook of Computational Geometry.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
