Distributed-Memory Forest-of-Octrees Raycasting
Carsten Burstedde

TL;DR
This paper introduces a scalable MPI-parallel in-situ visualization algorithm for distributed linear forest-of-octrees, enabling efficient rendering of large simulation data through optimized traversal, data aggregation, and parallel I/O.
Contribution
It presents a novel distributed forest-of-octrees raycasting method that improves scalability and efficiency for in-situ visualization of large-scale numerical simulation data.
Findings
Achieves scalable parallel performance through space-filling curve encoding.
Reduces data transfer by aggregating ray segments in a distributed manner.
Avoids back-to-front sorting using group actions of attenuation/emission ODEs.
Abstract
We present an MPI-parallel algorithm for the in-situ visualization of computational data that is built around a distributed linear forest-of-octrees data structure. Such octrees are frequently used in element-based numerical simulations; they store the leaves of the tree that are local in the curent parallel partition. We proceed in three stages. First, we prune all elements whose bounding box is not visible by a parallel top-down traversal, and repartition the remaining ones for load-balancing. Second, we intersect each element with every ray passing its box to derive color and opacity values for the ray segment. To reduce data, we aggregate the segments up the octree in a strictly distributed fashion in cycles of coarsening and repartition. Third, we composite all remaining ray segments to a tiled partition of the image and write it to disk using parallel I/O. The scalability of…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Computational Geometry and Mesh Generation
