Linearly Solvable Mean-Field Road Traffic Games
Takashi Tanaka, Ehsan Nekouei, Karl Henrik Johansson

TL;DR
This paper models urban traffic with many drivers using mean-field games, showing that congestion can be mitigated through a logarithmic tax, and that equilibrium solutions are efficiently computable via linear systems.
Contribution
It introduces a novel mean-field game framework for traffic with a logarithmic congestion tax, leading to linearly solvable Markov decision processes for equilibrium computation.
Findings
Equilibrium can be found by solving a linear system.
The model effectively captures strategic driver behavior.
The approach simplifies analysis of large-scale traffic games.
Abstract
We analyze the behavior of a large number of strategic drivers traveling over an urban traffic network using the mean-field game framework. We assume an incentive mechanism for congestion mitigation under which each driver selecting a particular route is charged a tax penalty that is affine in the logarithm of the number of agents selecting the same route. We show that the mean-field approximation of such a large-population dynamic game leads to the so-called linearly solvable Markov decision process, implying that an open-loop -Nash equilibrium of the original game can be found simply by solving a finite-dimensional linear system.
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Taxonomy
TopicsTransportation Planning and Optimization · Traffic control and management · Stochastic processes and financial applications
