Timed Network Games with Clocks
Guy Avni, Shibashis Guha, Orna Kupferman

TL;DR
This paper extends timed network games by incorporating clocks, allowing for more realistic modeling of resource sharing over time, and develops new techniques to analyze these complex, clock-equipped networks.
Contribution
It introduces a stronger timed network game model with clocks, expanding the previous framework and providing new analytical methods for this more realistic setting.
Findings
Clocks enable modeling of complex timing constraints in network games.
New techniques are developed to analyze the extended model.
Positive results from classic network games are applicable to the clock-based model.
Abstract
Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load}; namely, number of players that traverse it. Thus, it abstracts the fact that different users may use a resource at different times and for different durations, which plays an important role in determining the costs of the users in reality. For example, when transmitting packets in a communication network, routing traffic in a road network, or processing a task in a production system, actual sharing and congestion of resources crucially depends on time. In \cite{AGK17}, we introduced {\em timed network games}, which add a time component to network games. Each vertex in the network is associated with a cost function, mapping the load on to the…
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