Computing Equilibria in Atomic Splittable Polymatroid Congestion Games with Convex Costs
Tobias Harks, Veerle Timmermans

TL;DR
This paper presents a method to compute approximate Nash equilibria in complex congestion games with convex costs by leveraging integrally-splittable game solutions, extending to oligopoly models with polynomial-time approximations.
Contribution
It introduces a novel approach to find epsilon-approximate equilibria in atomic splittable polymatroid congestion games using integrally-splittable game solutions, applicable to oligopoly models.
Findings
Computing pure Nash equilibria for integrally-splittable games is pseudo-polynomial.
The associated k_epsilon-splittable equilibrium approximates the original game within epsilon.
The method applies to oligopoly models, enabling polynomial-time approximation of Cournot-Nash equilibria.
Abstract
In this paper, we compute -approximate Nash equilibria in atomic splittable polymatroid congestion games with convex Lipschitz continuous cost functions. The main approach relies on computing a pure Nash equilibrium for an associated integrally-splittable congestion game, where players can only split their demand in integral multiples of a common packet size. It is known that one can compute pure Nash equilibria for integrally-splittable congestion games within a running time that is pseudo-polynomial in the aggregated demand of the players. As the main contribution of this paper, we decide for every , a packet size and prove that the associated -splittable Nash equilibrium is an -approximate Nash equilibrium for the original game. We further show that our result applies to multimarket oligopolies with decreasing, concave…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
