Faster and More Robust Mesh-based Algorithms for Obstacle k-Nearest Neighbour
Shizhe Zhao, Daniel D. Harabor, David Taniar

TL;DR
This paper introduces faster, more robust mesh-based algorithms for obstacle-aware k-nearest neighbor searches in the plane, improving efficiency and consistency over previous visibility graph methods.
Contribution
The authors develop new algorithms and heuristics for obstacle k-NN that perform reliably across different neighbor densities, overcoming limitations of prior methods.
Findings
Outperforms previous visibility graph-based algorithms in speed
Maintains robustness across varying neighbor densities
Reduces redundant node expansions in pathfinding
Abstract
We are interested in the problem of finding nearest neighbours in the plane and in the presence of polygonal obstacles (). Widely used algorithms for OkNN are based on incremental visibility graphs, which means they require costly and online visibility checking and have worst-case quadratic running time. Recently , a fast point-to-point pathfinding algorithm was proposed which avoids the disadvantages of visibility graphs by searching over an alternative data structure known as a navigation mesh. Previously, we adapted to multi-target scenarios by developing two specialised heuristic functions: the and the . Though these methods outperform visibility graph algorithms by orders of magnitude in all our experiments they are not robust: expands many redundant…
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Taxonomy
TopicsData Management and Algorithms · Robotic Path Planning Algorithms · Computational Geometry and Mesh Generation
