Conceptualization and Validation of a Novel Protocol for Investigating the Uncanny Valley
Megan Strait

TL;DR
This paper investigates the uncanny valley phenomenon in social robotics, revealing a significant decline in people's willingness to interact with highly humanlike robots and introducing a new method to measure perceptions objectively.
Contribution
It advances understanding of the uncanny valley effect and presents a validated laboratory protocol for assessing perceptions of humanlike robots.
Findings
Profound valley effect on willingness to interact with humanlike robots
Introduction of a novel laboratory task for perception measurement
Empirical evidence of the uncanny valley in real-world robots
Abstract
Loosely based on principles of similarity-attraction, robots intended for social contexts are being designed with increasing human similarity to facilitate their reception by and communication with human interactants. However, the observation of an uncanny valley - the phenomenon in which certain humanlike entities provoke dislike instead of liking - has lead some to caution against this practice. Substantial evidence supports both of these contrasting perspectives on the design of social technologies. Yet, owing to both empirical and theoretical inconsistencies, the relationship between anthropomorphic design and people's liking of the technology remains poorly understood. Here we present three studies which investigate people's explicit ratings of and behavior towards a large sample of real-world robots. The results show a profound "valley effect" on people's \emph{willingness} to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSocial Robot Interaction and HRI · Innovative Human-Technology Interaction · Ethics and Social Impacts of AI
