TL;DR
This paper presents surface-code strategies for fault-tolerant quantum computing that optimize space-time trade-offs, enabling large-scale quantum computations with minimal overhead and conceptual simplicity.
Contribution
It introduces tile-based surface-code schemes that are low-cost, simple to understand, and scalable for different computational scales without requiring deep quantum error correction knowledge.
Findings
A 100-qubit computation can be completed in 4 hours with 55,000 qubits.
Increasing qubits to 120,000 reduces runtime to 22 minutes.
Using 330 million qubits, the same computation completes in 1 second.
Abstract
Given a quantum gate circuit, how does one execute it in a fault-tolerant architecture with as little overhead as possible? In this paper, we discuss strategies for surface-code quantum computing on small, intermediate and large scales. They are strategies for space-time trade-offs, going from slow computations using few qubits to fast computations using many qubits. Our schemes are based on surface-code patches, which not only feature a low space cost compared to other surface-code schemes, but are also conceptually simple, simple enough that they can be described as a tile-based game with a small set of rules. Therefore, no knowledge of quantum error correction is necessary to understand the schemes in this paper, but only the concepts of qubits and measurements. As an example, assuming a physical error rate of and a code cycle time of 1 s, a classically intractable…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
Optimizing the Annoying Stuff: Reducing Costs Obscured by the Abstract Circuit Model· youtube
