Deep Generative Modeling for Scene Synthesis via Hybrid Representations
Zaiwei Zhang, Zhenpei Yang, Chongyang Ma, Linjie Luo, Alexander Huth,, Etienne Vouga, Qixing Huang

TL;DR
This paper introduces a deep generative model for indoor scene synthesis that uses hybrid 3D and 2D representations to generate and manipulate complex indoor environments effectively.
Contribution
It proposes a novel 3D object arrangement representation and a training method combining 3D and 2D discriminators for scene generation.
Findings
Effective scene synthesis demonstrated on benchmark datasets
Able to perform scene interpolation and completion
Improved modeling of object arrangements in indoor scenes
Abstract
We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of primary objects in indoor scenes. We introduce a 3D object arrangement representation that models the locations and orientations of objects, based on their size and shape attributes. Moreover, our scene representation is applicable for 3D objects with different multiplicities (repetition counts), selected from a database. We show a principled way to train this model by combining discriminator losses for both a 3D object arrangement representation and a 2D image-based representation. We demonstrate the effectiveness of our scene representation and the deep learning method on benchmark datasets. We also show the applications of this generative model in…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Image Processing and 3D Reconstruction · Computer Graphics and Visualization Techniques
