Designing a blended learning of system programming for software engineering bachelors
Andrii Striuk

TL;DR
This paper presents the design of a blended learning approach for teaching system programming to software engineering undergraduates, integrating traditional, distance, and mobile learning methods.
Contribution
It introduces a comprehensive pedagogical model and practical plan for implementing blended learning in system programming education.
Findings
A pedagogically balanced blended learning model is proposed.
A practical plan for thematic section study is developed.
An organizational model for student work using the system is designed.
Abstract
The research objective is to design a blended learning of system programming for software engineering bachelors. Under blended learning we understand the way of implementing the content of the training, which integrates classroom and non-auditing learning activities provided that a pedagogically balanced combination of traditional, distance and mobile learning technologies. Modern approaches to the design and implementation of training systems are considered. The studying purposes of system programming for software engineering bachelors are determined. The complex of practical tasks from the course is developed. The methods of training that will be used when studying individual thematic sections of system programming are determined. A plan for studying each thematic section has been developed: The organizational model of the student's work during the study of the discipline "System…
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Taxonomy
TopicsEducational Innovations and Challenges · Technology and Human Factors in Education and Health · Artificial Intelligence in Education
