The Complexity of Sequential Routing Games
Anisse Ismaili

TL;DR
This paper analyzes the computational complexity of sequential routing games with congestion, showing that finding optimal strategies and equilibria is PSPACE-hard or complete, highlighting the intrinsic difficulty of such problems.
Contribution
It establishes the PSPACE-hardness of approximating strategies and computing equilibria in sequential routing games with congestion.
Findings
Approximating a winning strategy within n^{1-ε} is PSPACE-hard.
Computing a subgame perfect equilibrium under perfect information is PSPACE-hard and in FPSPACE.
Deciding SPE existence under imperfect information is PSPACE-complete.
Abstract
We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that causes congestion on agents who enter. Given agents over vertices, we show that for one agent, approximating a winning strategy within of the optimum for any , or within any polynomial of , are PSPACE-hard. Under perfect information, computing a subgame perfect equilibrium (SPE) is PSPACE-hard and in FPSPACE. Under imperfect information, deciding SPE existence is PSPACE-complete.
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
