The Effects of Visual and Control Latency on Piloting a Quadcopter using a Head-Mounted Display
Jingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings

TL;DR
This study investigates how different levels of visual and control latency affect user performance and comfort when piloting a quadcopter via head movements in a VR setup, addressing a gap in understanding latency impacts.
Contribution
The paper introduces a VR paradigm to systematically evaluate the effects of latency on drone control performance and user comfort, a novel approach in this research area.
Findings
Latency negatively impacts control accuracy and response time.
Higher latency levels increase simulator sickness symptoms.
User comfort decreases as latency increases.
Abstract
Recent research has proposed teleoperation of robotic and aerial vehicles using head motion tracked by a head-mounted display (HMD). First-person views of the vehicles are usually captured by onboard cameras and presented to users through the display panels of HMDs. This provides users with a direct, immersive and intuitive interface for viewing and control. However, a typically overlooked factor in such designs is the latency introduced by the vehicle dynamics. As head motion is coupled with visual updates in such applications, visual and control latency always exists between the issue of control commands by head movements and the visual feedback received at the completion of the attitude adjustment. This causes a discrepancy between the intended motion, the vestibular cue and the visual cue and may potentially result in simulator sickness. No research has been conducted on how various…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Teleoperation and Haptic Systems · Human-Automation Interaction and Safety
