A Novel Geometry-based Algorithm for Robust Grasping in Extreme Clutter Environment
Olyvia Kundu, Swagat Kumar

TL;DR
This paper introduces a geometry-based algorithm that enables robust, real-time grasping of unknown objects in cluttered environments using partial 3D point cloud data without prior object models.
Contribution
It presents a novel segmentation and grasp detection method that handles various object shapes, including flat surfaces, without offline training, improving robustness in cluttered scenes.
Findings
Successfully grasped diverse objects including rectangular ones.
Achieved real-time performance without offline training.
Outperformed state-of-the-art algorithms on multiple datasets.
Abstract
This paper looks into the problem of grasping unknown objects in a cluttered environment using 3D point cloud data obtained from a range or an RGBD sensor. The objective is to identify graspable regions and detect suitable grasp poses from a single view, possibly, partial 3D point cloud without any apriori knowledge of the object geometry. The problem is solved in two steps: (1) identifying and segmenting various object surfaces and, (2) searching for suitable grasping handles on these surfaces by applying geometric constraints of the physical gripper. The first step is solved by using a modified version of region growing algorithm that uses a pair of thresholds for smoothness constraint on local surface normals to find natural boundaries of object surfaces. In this process, a novel concept of edge point is introduced that allows us to segment between different surfaces of the same…
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