Generating 3D faces using Convolutional Mesh Autoencoders
Anurag Ranjan, Timo Bolkart, Soubhik Sanyal, Michael J. Black

TL;DR
This paper introduces a non-linear spectral mesh autoencoder for 3D face generation, capturing complex deformations and expressions more effectively than linear models, with improved accuracy and efficiency.
Contribution
It presents a novel spectral convolution-based autoencoder that models non-linear face variations hierarchically, outperforming existing models with fewer parameters and lower error.
Findings
Outperforms state-of-the-art face models with 50% lower error
Uses 75% fewer parameters than previous models
Successfully captures extreme expressions and non-linear deformations
Abstract
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
