360 virtual reality travel media for elderly
Donlaporn Srifar

TL;DR
This study explores the design, preferences, and satisfaction of elderly users with 360-degree virtual reality travel media, highlighting the importance of comfort, customization, and user experience for this demographic.
Contribution
It provides insights into elderly users' reactions and preferences, and offers guidelines for creating comfortable and engaging VR travel media tailored for seniors.
Findings
Elderly users prefer still cameras over moving ones for comfort.
Participants felt excited and engaged, experiencing a sense of actual travel.
Customization of movement rate enhances comfort and usability.
Abstract
The objectives of this qualitative research were to study the model of 360-degree virtual reality travel media, to compare appropriateness of moving 360-degree virtual reality travel media for elderly with both still and moving cameras, and to study satisfaction of elderly in 360-degree virtual reality travel media. The informants are 10 elders with age above and equal to 60 years old who live in Bangkok regardless of genders. Data were collected through documents, detailed interview, and non-participant observation of elders to 360-degree virtual reality travel media with data triangulation. 1. From the literature review 1. The creation must primarily consider the target consumers on their physics 2. must have fluidity on changing the view of the camera by calibrating with the target consumers 3. The image displayed must not move too fast to prevent dizziness and improve the comfort of…
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Taxonomy
TopicsStroke Rehabilitation and Recovery · Virtual Reality Applications and Impacts
