Adapting the Predator-Prey Game Theoretic Environment to Army Tactical Edge Scenarios with Computational Multiagent Systems
Derrik E. Asher, Erin Zaroukian, Sean L. Barton

TL;DR
This paper extends predator-prey game environments with new variations and military-relevant scenarios, enabling better simulation of tactical edge situations for soldiers to improve battlefield overmatch capabilities.
Contribution
It introduces new predator-prey environment variations and simulates tactical edge scenarios relevant to military applications.
Findings
Enhanced predator-prey models with varied attributes
Simulated dynamic tactical edge scenarios for military training
Potential for improved battlefield overmatch strategies
Abstract
The historical origins of the game theoretic predator-prey pursuit problem can be traced back to Benda, et al., 1985 [1]. Their work adapted the predator-prey ecology problem into a pursuit environment which focused on the dynamics of cooperative behavior between predator agents. Modifications to the predator-prey ecology problem [2] have been implemented to understand how variations to predator [3] and prey [3-5] attributes, including communication [6], can modify dynamic interactions between entities that emerge within that environment [7-9]. Furthermore, the predator-prey pursuit environment has become a testbed for simulation experiments with computational multiagent systems [10-12]. This article extends the theoretical contributions of previous work by providing 1) additional variations to predator and prey attributes for simulated multiagent systems in the pursuit problem, and 2)…
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