Surprising strategies obtained by stochastic optimization in partially observable games
Marie-Liesse Cauwet (LIMOS, FAYOL-ENSMSE), Olivier Teytaud (TAU)

TL;DR
This paper compares five algorithms for optimizing strategies in two-player zero-sum games with incomplete information, revealing unexpected strategies and highlighting the effectiveness of a simple seed method across various games.
Contribution
It introduces and evaluates multiple strategy optimization algorithms, including coevolution and seed methods, demonstrating their performance and uncovering surprising strategies in complex games.
Findings
Coevolution methods performed well but lacked stability.
The seed method was simple yet effective across different games.
Unexpected strategies emerged, such as in Batawaf and War.
Abstract
This paper studies the optimization of strategies in the context of possibly randomized two players zero-sum games with incomplete information. We compare 5 algorithms for tuning the parameters of strategies over a benchmark of 12 games. A first evolutionary approach consists in designing a highly randomized opponent (called naive opponent) and optimizing the parametric strategy against it; a second one is optimizing iteratively the strategy, i.e. constructing a sequence of strategies starting from the naive one. 2 versions of coevolutions, real and approximate, are also tested as well as a seed method. The coevolution methods were performing well, but results were not stable from one game to another. In spite of its simplicity, the seed method, which can be seen as an extremal version of coevolution, works even when nothing else works. Incidentally, these methods brought out some…
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Taxonomy
TopicsComplex Systems and Time Series Analysis · Evolutionary Game Theory and Cooperation · Game Theory and Applications
