A high-performance interactive computing framework for engineering applications
Jovana Kne\v{z}evi\'c (1), Ralf-Peter Mundani (1), Ernst Rank (1) ((1), Technische Universit\"at M\"unchen, Munich, Germany)

TL;DR
This paper presents a high-performance, interactive computing framework tailored for engineering applications, enabling real-time data analysis and simulation adjustments with minimal code modifications.
Contribution
It introduces a generic, distributed integration framework that supports on-the-fly visualization and rapid feedback, overcoming limitations of fixed check- and break-points in simulations.
Findings
Supports distributed computations and real-time visualization
Reduces latency for interactive simulation adjustments
Demonstrated effectiveness in multiple engineering test cases
Abstract
To harness the potential of advanced computing technologies, efficient (real time) analysis of large amounts of data is as essential as are front-line simulations. In order to optimise this process, experts need to be supported by appropriate tools that allow to interactively guide both the computation and data exploration of the underlying simulation code. The main challenge is to seamlessly feed the user requirements back into the simulation. State-of-the-art attempts to achieve this, have resulted in the insertion of so-called check- and break-points at fixed places in the code. Depending on the size of the problem, this can still compromise the benefits of such an attempt, thus, preventing the experience of real interactive computing. To leverage the concept for a broader scope of applications, it is essential that a user receives an immediate response from the simulation to his or…
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